Art De La Guerre
Bienvenue sur le forum de discussion de la règle de jeu l'Art De La Guerre
 
FAQFAQ RechercherRechercher Liste des MembresListe des Membres Groupes d'utilisateursGroupes d'utilisateurs S'enregistrerS'enregistrer
ProfilProfil Se connecter pour vérifier ses messages privésSe connecter pour vérifier ses messages privés ConnexionConnexion
Impassable river and road
Page 1 sur 1
Poster un nouveau sujet   Répondre au sujet
 Art De La Guerre Index du Forum > Rules question V4
Auteur Message
pichuleante
Javelinier


Inscrit le: 25 Fév 2016
Messages: 16
MessagePosté le: Jeu Nov 06, 2025 8:02 pm    Sujet du message: Impassable river and road Répondre en citant
Can you put a road crossing an impassable river?

If so, how do you consider the terrain for combat purposes in the bridge?
Revenir en haut de page
Voir le profil de l'utilisateur Envoyer un message privé
Hazelbark
Magister Militum


Inscrit le: 12 Nov 2014
Messages: 1711
MessagePosté le: Jeu Nov 06, 2025 8:17 pm    Sujet du message: Répondre en citant
p 75 right side, road, 4th bullet

Road passes over a river (even if flooded)
also 3rd bullet.

So yes a road may cross a flooded impassable river.

It may not pass over other impassable terrain.
Revenir en haut de page
Voir le profil de l'utilisateur Envoyer un message privé
pichuleante
Javelinier


Inscrit le: 25 Fév 2016
Messages: 16
MessagePosté le: Jeu Nov 06, 2025 10:43 pm    Sujet du message: Répondre en citant
Ok but..

Terrain in a road for combat purposes is determined for the terrain underneath, in this case, is difficult?
Revenir en haut de page
Voir le profil de l'utilisateur Envoyer un message privé
Mike Bennett
Légat


Inscrit le: 11 Nov 2017
Messages: 602
Localisation: Carnforth, Lancashire, UK
MessagePosté le: Ven Nov 07, 2025 10:15 am    Sujet du message: Répondre en citant
pichuleante a écrit:
Ok but..

Terrain in a road for combat purposes is determined for the terrain underneath, in this case, is difficult?


I would say impassable, so you could not cross if defended.

That sounds pretty reasonable to me, as any ford or bridge would probably be very narrowly. Indeed allowing any fighting whilst in a road column rather than a battle formation is a bit silly. In DBMM you do not get a road bonus when making tactical / operational moves, only for marches when no enemy are nearby.
Revenir en haut de page
Voir le profil de l'utilisateur Envoyer un message privé
Mark G Fry
Légat


Inscrit le: 15 Juin 2017
Messages: 608
Localisation: Bristol, UK
MessagePosté le: Ven Nov 07, 2025 6:23 pm    Sujet du message: Répondre en citant
I would suspect that making the road also Impassable is probably not the intention of this rule, although my reading of the general rule on Roads across terrain would suggest that this is the actual outcome (no matter how illogical that may appear).

However, I have always though the idea that the underlaying terrain influences travel on a road a bit odd, in most circumstances.
Whilst I can see that a road traversing a steep hill will still slow down units travelling along it, the +1 UD of extra movement seems at odds with the rules intentions.
I would have though that the whole purpose of a road through a Marsh (presumably on a causeway), or a Forest/wood, Plantation or Brush (where the difficult trees, grapevines and shrubs etc. have all been deliberately cleared) or even across a Field or through a Village, was the very reason the road was created, so as to mitigated any negative terrain impact.

The current rule does however create some oddities. For example - can a WWg or Elephant move along a road that passes through a Forest?

Whilst I'm aware that the rules around applying the underlying terrain effect to units travelling on a Road is simply a games mechanism, not an attempt at historical simulation, I think that this actually makes Roads far less interesting as a terrain mechanism, and we often see Roads not deployed in games, because of this.
Maybe an alternative is to say that Roads going through terrain drops the effect of that terrain by one terrain type - so Difficult becomes Rough, Rough becomes Open and all units get their +1UD additional movement. Just a thought.
_________________
'He could have lived a risk-free, moneyed life, but he preferred to whittle away his fortune on warfare.' Xenophon, The Anabasis
Revenir en haut de page
Voir le profil de l'utilisateur Envoyer un message privé
Mike Bennett
Légat


Inscrit le: 11 Nov 2017
Messages: 602
Localisation: Carnforth, Lancashire, UK
MessagePosté le: Ven Nov 07, 2025 8:23 pm    Sujet du message: Répondre en citant
In battle troops are say up to 16 deep in wide formations. This is not a formation that can benefit from a road

I think that roads are for strategic movement, and especially useful for supply wagons etc more so even that infantry or cavalry. In battle situations roads should be largely irrelevant, except maybe as river crossing points.
Revenir en haut de page
Voir le profil de l'utilisateur Envoyer un message privé
ethan
Signifer


Inscrit le: 12 Nov 2014
Messages: 355
MessagePosté le: Ven Nov 07, 2025 11:11 pm    Sujet du message: Répondre en citant
Ambrose Burnside has views on this...though perhaps not the best argument...

https://en.wikipedia.org/wiki/Burnside%27s_Bridge
Revenir en haut de page
Voir le profil de l'utilisateur Envoyer un message privé
Neep
Signifer


Inscrit le: 09 Jan 2023
Messages: 371
MessagePosté le: Sam Nov 08, 2025 2:57 am    Sujet du message: Répondre en citant
It's a road, so if you stay on it, you can move at the plain terrain rate +1.
It's a road so you fight as if in impassible terrain - which has no penalties associated with it.
Silly, but T'TR.
Revenir en haut de page
Voir le profil de l'utilisateur Envoyer un message privé
  
 Art De La Guerre Index du Forum > Rules question V4
Page 1 sur 1
Poster un nouveau sujet   Répondre au sujet Toutes les heures sont au format GMT

 
Sauter vers:  
Vous ne pouvez pas poster de nouveaux sujets dans ce forum
Vous ne pouvez pas répondre aux sujets dans ce forum
Vous ne pouvez pas éditer vos messages dans ce forum
Vous ne pouvez pas supprimer vos messages dans ce forum
Vous ne pouvez pas voter dans les sondages de ce forum