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Impassable river and road
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 Art De La Guerre Index du Forum > Rules question V4
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Javelinier


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MessagePosté le: Jeu Nov 06, 2025 8:02 pm    Sujet du message: Impassable river and road Répondre en citant
Can you put a road crossing an impassable river?

If so, how do you consider the terrain for combat purposes in the bridge?
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Hazelbark
Magister Militum


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MessagePosté le: Jeu Nov 06, 2025 8:17 pm    Sujet du message: Répondre en citant
p 75 right side, road, 4th bullet

Road passes over a river (even if flooded)
also 3rd bullet.

So yes a road may cross a flooded impassable river.

It may not pass over other impassable terrain.
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pichuleante
Javelinier


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MessagePosté le: Jeu Nov 06, 2025 10:43 pm    Sujet du message: Répondre en citant
Ok but..

Terrain in a road for combat purposes is determined for the terrain underneath, in this case, is difficult?
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Mike Bennett
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MessagePosté le: Ven Nov 07, 2025 10:15 am    Sujet du message: Répondre en citant
pichuleante a écrit:
Ok but..

Terrain in a road for combat purposes is determined for the terrain underneath, in this case, is difficult?


I would say impassable, so you could not cross if defended.

That sounds pretty reasonable to me, as any ford or bridge would probably be very narrowly. Indeed allowing any fighting whilst in a road column rather than a battle formation is a bit silly. In DBMM you do not get a road bonus when making tactical / operational moves, only for marches when no enemy are nearby.
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Mark G Fry
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MessagePosté le: Ven Nov 07, 2025 6:23 pm    Sujet du message: Répondre en citant
I would suspect that making the road also Impassable is probably not the intention of this rule, although my reading of the general rule on Roads across terrain would suggest that this is the actual outcome (no matter how illogical that may appear).

However, I have always though the idea that the underlaying terrain influences travel on a road a bit odd, in most circumstances.
Whilst I can see that a road traversing a steep hill will still slow down units travelling along it, the +1 UD of extra movement seems at odds with the rules intentions.
I would have though that the whole purpose of a road through a Marsh (presumably on a causeway), or a Forest/wood, Plantation or Brush (where the difficult trees, grapevines and shrubs etc. have all been deliberately cleared) or even across a Field or through a Village, was the very reason the road was created, so as to mitigated any negative terrain impact.

The current rule does however create some oddities. For example - can a WWg or Elephant move along a road that passes through a Forest?

Whilst I'm aware that the rules around applying the underlying terrain effect to units travelling on a Road is simply a games mechanism, not an attempt at historical simulation, I think that this actually makes Roads far less interesting as a terrain mechanism, and we often see Roads not deployed in games, because of this.
Maybe an alternative is to say that Roads going through terrain drops the effect of that terrain by one terrain type - so Difficult becomes Rough, Rough becomes Open and all units get their +1UD additional movement. Just a thought.
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Mike Bennett
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MessagePosté le: Ven Nov 07, 2025 8:23 pm    Sujet du message: Répondre en citant
In battle troops are say up to 16 deep in wide formations. This is not a formation that can benefit from a road

I think that roads are for strategic movement, and especially useful for supply wagons etc more so even that infantry or cavalry. In battle situations roads should be largely irrelevant, except maybe as river crossing points.
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ethan
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MessagePosté le: Ven Nov 07, 2025 11:11 pm    Sujet du message: Répondre en citant
Ambrose Burnside has views on this...though perhaps not the best argument...

https://en.wikipedia.org/wiki/Burnside%27s_Bridge
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Neep
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MessagePosté le: Sam Nov 08, 2025 2:57 am    Sujet du message: Répondre en citant
It's a road, so if you stay on it, you can move at the plain terrain rate +1.
It's a road so you fight as if in impassible terrain - which has no penalties associated with it.
Silly, but T'TR.
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Mike Bennett
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MessagePosté le: Sam Nov 08, 2025 10:05 am    Sujet du message: Répondre en citant
ethan a écrit:
Ambrose Burnside has views on this...though perhaps not the best argument...

https://en.wikipedia.org/wiki/Burnside%27s_Bridge


Supporting fire unconstrained by the width of the bridge probably makes it very different compared to forcing a crossing on a very narrow frontage. Horatius stopped the Etruscans, and a lone Viking held at Stamford Bridge for an extended period.
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Ramses II
Magister Militum


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MessagePosté le: Sam Nov 08, 2025 7:35 pm    Sujet du message: Répondre en citant
I think Mike has the answer. 
Troops on a road would march in a narrow column. However when fighting, the troops would deploy in a battle line, spreading out across the terrain. 

As Ethan osays, a bridge is a narrow structure which can be defended by limited numbers of troops, especially if it spans an ‘impassable’ feature that prevents the attacker from bypassing it. 

Also, ADLG operates at a high level, ignoring lower level details eg. changing formation. 
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Mike Bennett
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MessagePosté le: Sam Nov 08, 2025 10:27 pm    Sujet du message: Répondre en citant
Ramses II a écrit:
I think Mike has the answer. 
Troops on a road would march in a narrow column. However when fighting, the troops would deploy in a battle line, spreading out across the terrain. 

As Ethan osays, a bridge is a narrow structure which can be defended by limited numbers of troops, especially if it spans an ‘impassable’ feature that prevents the attacker from bypassing it. 

Also, ADLG operates at a high level, ignoring lower level details eg. changing formation. 


So what does that translate to in rules terms, for this obscure edge case?

I suggest that if engaged in hand to hand, which makes the terrain / road impassable, the unit is immediately eliminated. No troop type is allowed to occupy an impassable (pg70). The alternative, suggested by Neep, that there is no penalty is perverse, both historically and in rules consistency. Indeed it would make impassable one of the easiest types of river, given that other options include both rough and difficult!!!


Dernière édition par Mike Bennett le Dim Nov 09, 2025 10:32 am; édité 1 fois
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Dickstick
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MessagePosté le: Sam Nov 08, 2025 11:44 pm    Sujet du message: Répondre en citant
Contact is just impossible.
Missile fire only.
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Mike Bennett
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MessagePosté le: Dim Nov 09, 2025 12:53 am    Sujet du message: Répondre en citant
Dickstick a écrit:
Contact is just impossible.
Missile fire only.


Why do you say that? If the back edge is in and front edge out the enemy could still contact it even if it do not initiate itself.
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Ramses II
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MessagePosté le: Dim Nov 09, 2025 1:55 am    Sujet du message: Répondre en citant
Let’s agree that this niche case is obscure. Historical examples of small number of men holding up an army suggest that there is no ADLG level of melee as such when fighting on a bridge.  

Mike questions whether having a front edge over the bridge while the rear is still on the bridge is sufficient to permit a melee.

RAW, units may not enter (or fight in) impassable terrain, but this is precisely where the combat is deemed to take place. Since the terrain prevents entry and hence prevents a melee, in effect, a unit near the bridge over an impassable river prevents the enemy from crossing unless it can completely exit the bridge.  
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Hazelbark
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MessagePosté le: Dim Nov 09, 2025 3:23 am    Sujet du message: Répondre en citant
Just to keep this thread active

FAQ

A unit on a road that crosses a river is on a bridge. It is then treated as if it were in clear terrain and has no penalty in combat or shooting.

When a unit defends the bank of a river, it has a bonus of + 1 in combat against units located at least partially in the river or on the bridge.


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