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Some rules questions from a beginner
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 Art De La Guerre Index du Forum > Rules question V4
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Bertrand du Guesclin
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Inscrit le: 13 Aoû 2025
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MessagePosté le: Jeu Aoû 14, 2025 6:36 pm    Sujet du message: Some rules questions from a beginner Répondre en citant
Hello everyone,

I'm completely new to L'Art de la Guerre. After my first reading of the rule book I have a few rules questions I was hoping the knowledgeable folks on this forum might be able to help me with. Some of these are probably obvious to an experienced player, so please bear with me. Without further ado...

P. 8: Under 'How units are represented' it says that 'It is quite acceptable to base all the ranks of an infantry unit together on a single stand or base of either the appropriate depth or one UD deep.'
- I assume it is equally acceptable to base a cavalry unit in this way?
- I assume a base 1 UD deep would still qualify as non-standard basing if this is different than the 'Base min' in the table on p. 7?

P. 10, 'Groups of Units'
- Am I correct in thinking that a group of units could for example form a 'U' or 'O' shape, as long as the rules on p. 10 are followed? I have some lingering doubt because Warhammer Fantasy's drilled into me that only a unit's rear rank may be incomplete. Would be glad to be rid of that past conditioning so would be very grateful if someone could confirm.

P. 24 'Command value' and p. 25 'Strategists'
- The table on p. 24 seems to say a strategist counts towards 3 points of an army's command value, whereas p. 25 says 2. Which is right?

P. 81: 'Budget'
- How am I supposed to use the tables on this page? 'Commander and camp' seems to give some information that is not included in the individual army lists so I guess I should read it in conjunction with those. 'Foot units' and 'Mounted units' however seem to just give you information that's in the army lists already. What gives?
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KevinD
Tribun


Inscrit le: 23 Aoû 2021
Messages: 700
Localisation: Texas
MessagePosté le: Jeu Aoû 14, 2025 6:49 pm    Sujet du message: Répondre en citant
Bertrand du Guesclin a écrit:
Hello everyone,

I'm completely new to L'Art de la Guerre. After my first reading of the rule book I have a few rules questions I was hoping the knowledgeable folks on this forum might be able to help me with. Some of these are probably obvious to an experienced player, so please bear with me. Without further ado...

P. 8: Under 'How units are represented' it says that 'It is quite acceptable to base all the ranks of an infantry unit together on a single stand or base of either the appropriate depth or one UD deep.'
- I assume it is equally acceptable to base a cavalry unit in this way?
- I assume a base 1 UD deep would still qualify as non-standard basing if this is different than the 'Base min' in the table on p. 7?


Yes &
Yes.

Bertrand du Guesclin a écrit:
P. 10, 'Groups of Units'
- Am I correct in thinking that a group of units could for example form a 'U' or 'O' shape, as long as the rules on p. 10 are followed? I have some lingering doubt because Warhammer Fantasy's drilled into me that only a unit's rear rank may be incomplete. Would be glad to be rid of that past conditioning so would be very grateful if someone could confirm.


Yes, this is allowed so long as the whole thing is linked up by edge-edge and corner to corner contact and it is not wider the 6 units.

Bertrand du Guesclin a écrit:
P. 24 'Command value' and p. 25 'Strategists'
- The table on p. 24 seems to say a strategist counts towards 3 points of an army's command value, whereas p. 25 says 2. Which is right?


It counts as 2 against the command allowance your army gets in the army lists from p 86 on. For example Medieval French (#237) can take du Guesclin as a Strategist (2 pts) and then other Competent General (1 pt) and one Ordinary (0 pts) since this army list has a Command Value of 3.

As a Strategist he adds +3 to his roll for CPs each turn. If the general is Brilliant then he would add +2 to the die roll for CPs, Competent +1, Ordinary 0.

Command VALUE is a number between 2 and 6 given in each army list (from p 86 on) that deals with how many good generals each army can have (p 86) and how you modify your initiative due roll prior to the game (p 73).

The chart on p 24 shows the die roll modifier each turn for CPs for each general and the army CPs lost if he is killed, captured or flees off table.

Confusingly, in English, the word “value†is used for all of these. (Maybe the term is different in the French original - not sure.) The only difference is Strategists are +2 Command value for determining how many points you have to buy good generals and when calculating initiative at the beginning of the game. Otherwise he is +3.

Bertrand du Guesclin a écrit:
P. 81: 'Budget'
- How am I supposed to use the tables on this page? 'Commander and camp' seems to give some information that is not included in the individual army lists so I guess I should read it in conjunction with those. 'Foot units' and 'Mounted units' however seem to just give you information that's in the army lists already. What gives?


The numbers on p 81 are what you use. For convince they are repeated in the army lists. (Note: check the errata as there are a couple of errors on point values in the army lists.)
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Bertrand du Guesclin
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Inscrit le: 13 Aoû 2025
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MessagePosté le: Ven Aoû 15, 2025 6:43 am    Sujet du message: Répondre en citant
Thank you very much! That was very helpful.

You've picked a very topical example too, since I'm planning on starting with a medieval French list with Du Guesclin. Very Happy It should be only a matter of time now till Wargames Atlantic releases their plastic 10mm Agincourt range...
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KevinD
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Inscrit le: 23 Aoû 2021
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MessagePosté le: Ven Aoû 15, 2025 1:06 pm    Sujet du message: Répondre en citant
That’s one of my favorite lists. I like (from the 1370 Pontvallain campaign):

Strategist du Guesclin
5 HKn Impetuous Elite (dismount as FKn 2HW Elite)
2 MI Sw Mediocre
2 LI Javelins
2 LI XB

Ordinary Included Olivier de Clisson
3 HKn Impetuous Elite (dismount as FKn 2HW Elite)
2 LI XB

Ordinary Included Sancerre
3 HKn Impetuous Elite (dismount as FKn 2HW Elite)
1 LI XB

Fortified Camp

21 units (inc camp) +3 Initiative

The Sergeants are also worth looking at to catch enemy cavalry fleeing your knights and maybe downgrade Sancerre to unreliable to upgrade one MI to Ordinary and one LI Javelin to Elite. (Elite LI are very nice.) Try to cover your flanks with difficult going where the LI and MI can lurk while the knights run over everything in front of you.
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Bertrand du Guesclin
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MessagePosté le: Ven Aoû 15, 2025 5:59 pm    Sujet du message: Répondre en citant
Interesting, your list's made me realise that for HYW French I should always take mounted knights over foot knights because I can dismount before battle starts if it's advantageous. Good to know.

Would you say there's a place for LMI crossbowmen in a HYW French army? This particular list seems very much of the 'get in their face, then wreck it' variety so I assume crossbowmen wouldn't play well here. But I do like the idea of pavises with heraldry on them so it would be nice if I could find a way to usefully include say 4-6 units.
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KevinD
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MessagePosté le: Ven Aoû 15, 2025 8:18 pm    Sujet du message: Répondre en citant
I’ve painted gpthem up but never used them. I keep thinking there’s a use for a stand if two of Elite Genoese but in the end think it just detracts from what I want to do with the army.
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Hazelbark
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MessagePosté le: Lun Aoû 18, 2025 5:14 pm    Sujet du message: Répondre en citant
Bertrand du Guesclin a écrit:
Interesting, your list's made me realise that for HYW French I should always take mounted knights over foot knights because I can dismount before battle starts if it's advantageous. Good to know.

Would you say there's a place for LMI crossbowmen in a HYW French army? This particular list seems very much of the 'get in their face, then wreck it' variety so I assume crossbowmen wouldn't play well here. But I do like the idea of pavises with heraldry on them so it would be nice if I could find a way to usefully include say 4-6 units.


In 2018 i took 2nd place in the Worlds with HYW French. That was v3. I took 2 Crossbow i one corps and a 3rd i another. The main doctrine was still the same smash with KN. In Europe v America a higher proportion of players will aggressively maneuver to get onto flanks of KN wall. I found the XB valuable to dealing with stray LH and holding some rough terrain to shoot and delay mounted I found them very helpful versus EL forces. They could charge and stop at 1 UD forcing the LI screen of EL to evade, uncovering the EL for LI attacks or shooting. It was a complicated move, but the EL realized all their escorts were going to get KN and the EL would face LI they had little fun.
XB are also handy in that they can ZOC a lot of enemy who get lucky enough to punch through a KN. LI can do that to EL. Now the XB may very well die, but it buys more time for the KN line to punch through.
Also elite KN can attack into terrain better than people realize especially if they have width. The XB can then be the flank charger that helps ensure the KN win.

Now since then players are much more prepared for a counter. I am not certain how i would deal with that today.

What you don't want is a block of XB that end up in melees. So i would suggest starting with packets of not more than two.

The HYW Fr doctrine is simple. Charge and attack everything. Waiting is nearly always a mistake. You are right the free dismount is key, although they only get 3 cohesion. The difference between 3 and 4 is a lot more than people realize. 4 cohesion elite foot knights can face almost anything for long enough for the flanks to come into play. I would never buy more than 2 Ft KN and instead prefer mounted and the free dismount.

The danger of too many Non-KN is it detracts from the winning ability of the army.

The game rewards aggression and too many people don't realize that.
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Bertrand du Guesclin
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MessagePosté le: Ven Aoû 22, 2025 11:15 am    Sujet du message: Répondre en citant
Thanks for the tips! I'll endeavour not to get carried away with the crossbowmen then.
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