Art De La Guerre
Bienvenue sur le forum de discussion de la règle de jeu l'Art De La Guerre
 
FAQFAQ RechercherRechercher Liste des MembresListe des Membres Groupes d'utilisateursGroupes d'utilisateurs S'enregistrerS'enregistrer
ProfilProfil Se connecter pour vérifier ses messages privésSe connecter pour vérifier ses messages privés ConnexionConnexion
Integrated Light Artillery
Page 2 sur 3 Aller à la page Précédente  1, 2, 3  Suivante
Poster un nouveau sujet   Répondre au sujet
 Art De La Guerre Index du Forum > Rules question V4
Auteur Message
DieselDave
Légionaire


Inscrit le: 16 Fév 2021
Messages: 107
Localisation: Creuse , Central France
MessagePosté le: Sam Juil 03, 2021 4:39 pm    Sujet du message: Répondre en citant
Surely the rule represents the artillery firing from within the front ranks of the unit rather than actually over it?
As such I would have though it can't fire 'over' the unit if it is in combat as the artillery would have retired to the rear.
Revenir en haut de page
Voir le profil de l'utilisateur Envoyer un message privé
ethan
Signifer


Inscrit le: 12 Nov 2014
Messages: 355
MessagePosté le: Dim Juil 04, 2021 2:52 pm    Sujet du message: Répondre en citant
Mike Bennett a écrit:
There is a debate going on about shooting over a unit actually in combat, which does not seem to be forbidden by the rules either.


Doesn't p. 57 "Line of Sight" prohibit this?

A unit cannot shoot at an enemy unit it cannot see, such as:

- Units hidden behind terrarin, or behind a friendly or enemy unit.

Yes you can shoot over your friend, but your friend is in combat with an enemy you can't shoot over...
Revenir en haut de page
Voir le profil de l'utilisateur Envoyer un message privé
Mike Bennett
Légat


Inscrit le: 11 Nov 2017
Messages: 607
Localisation: Carnforth, Lancashire, UK
MessagePosté le: Dim Juil 04, 2021 4:08 pm    Sujet du message: Répondre en citant
ethan a écrit:


Doesn't p. 57 "Line of Sight" prohibit this?

A unit cannot shoot at an enemy unit it cannot see, such as:

- Units hidden behind terrarin, or behind a friendly or enemy unit.

Yes you can shoot over your friend, but your friend is in combat with an enemy you can't shoot over...


But your friend might be in combat with enemy light infantry in bad terrain, and you can shoot over both elements normally. Nb a bit of an edge case I agree
Revenir en haut de page
Voir le profil de l'utilisateur Envoyer un message privé
lionelrus
Magister Militum


Inscrit le: 21 Mar 2009
Messages: 4880
Localisation: paris
MessagePosté le: Dim Juil 04, 2021 5:26 pm    Sujet du message: Répondre en citant
ethan a écrit:
Mike Bennett a écrit:
There is a debate going on about shooting over a unit actually in combat, which does not seem to be forbidden by the rules either.


Doesn't p. 57 "Line of Sight" prohibit this?

A unit cannot shoot at an enemy unit it cannot see, such as:

- Units hidden behind terrarin, or behind a friendly or enemy unit.

Yes you can shoot over your friend, but your friend is in combat with an enemy you can't shoot over...

It's not the good way: when integrated artillery shoot over legions, the have not line of sight...
_________________
"Quand on a pas de technique, faut y aller à la zob"
Perceval à Yvain et Gauvain.
Revenir en haut de page
Voir le profil de l'utilisateur Envoyer un message privé
Dickstick
Tribun


Inscrit le: 17 Juil 2016
Messages: 741
Localisation: West Bromwich
MessagePosté le: Lun Aoû 09, 2021 3:08 pm    Sujet du message: Répondre en citant
Will this get sorted soon?
_________________
Player 747 don't call me Jumbo
Revenir en haut de page
Voir le profil de l'utilisateur Envoyer un message privé
KevinD
Tribun


Inscrit le: 23 Aoû 2021
Messages: 711
Localisation: Texas
MessagePosté le: Sam Sep 18, 2021 1:41 am    Sujet du message: Répondre en citant
Dickstick a écrit:
Will this get sorted soon?


The Sept 2021 Errata solves this. They can shoot over friends they can normally shoot over that are in Simple Support but not those in Melee or Melee Support.
Revenir en haut de page
Voir le profil de l'utilisateur Envoyer un message privé
ALEXANDER
Vétéran


Inscrit le: 28 Déc 2021
Messages: 171
MessagePosté le: Dim Déc 18, 2022 10:36 pm    Sujet du message: Répondre en citant
If artillery wants to fire over friendly light troops, it must be 1 UD away from the artillery and the target. However, the integrated artillery is automatically 1 UD behind its front unit. Is it allowed to place 1 Li in front of this front unit,
which then gives the artillery a shooting support?

Or does the Li has to be 1 UD away from the front unit?
...because the shooting range is measured from the front unit?
Revenir en haut de page
Voir le profil de l'utilisateur Envoyer un message privé
KevinD
Tribun


Inscrit le: 23 Aoû 2021
Messages: 711
Localisation: Texas
MessagePosté le: Dim Déc 18, 2022 10:44 pm    Sujet du message: Répondre en citant
I take this to mean everything shooting related is measured from the unit it is integrated with, thus they have to be 1 UD from the front unit.
Revenir en haut de page
Voir le profil de l'utilisateur Envoyer un message privé
ALEXANDER
Vétéran


Inscrit le: 28 Déc 2021
Messages: 171
MessagePosté le: Dim Déc 18, 2022 10:58 pm    Sujet du message: Répondre en citant
Ok

..and it is true ...
that light artillery can move up to 3 UD outside tactical distance of enemy?
....if it is alined behind the unit it is integrated with?

Romans can integrade their light artillery to auxillaries.
Does this include Auxiliaries Sagitarii (Bowmen)?
Can those Artilleries (integrated to Bowmen) move through rough terrain with speed 3UD too?
Revenir en haut de page
Voir le profil de l'utilisateur Envoyer un message privé
KevinD
Tribun


Inscrit le: 23 Aoû 2021
Messages: 711
Localisation: Texas
MessagePosté le: Lun Déc 19, 2022 3:11 am    Sujet du message: Répondre en citant
ALEXANDER a écrit:
Ok

..and it is true ...
1. that light artillery can move up to 3 UD outside tactical distance of enemy?
....if it is alined behind the unit it is integrated with?

2. Romans can integrade their light artillery to auxillaries.
3. Does this include Auxiliaries Sagitarii (Bowmen)?
4. Can those Artilleries (integrated to Bowmen) move through rough terrain with speed 3UD too?


[Edited above to add numbering of questions - KD]

1. No, Integrated Light Artillery are not HI and don’t move like them.
2 & 3.
A) LIR - Not all auxilia, only Auxilia Palatina, not Sagitarii or Pseudocomitatenses.
B) EIR/MIR - I suspect not but would like to hear the author’s intent here. I think he meant integrated with Auxiliaries full stop only (perhaps by analogy with LIR) , not Auxiliaries Sagittarii, but as I said I am uncertain about this point. Are you aware of any historical record of them being used this way?
4. It doesn’t matter who they are integrated with, they move like mobile artillery: 2 UD in Open, 1 UD in Rough and 0 in Difficult.
Revenir en haut de page
Voir le profil de l'utilisateur Envoyer un message privé
Za Otlichiye
Signifer


Inscrit le: 07 Sep 2021
Messages: 341
Localisation: Lovecraft country (and you Dan?)
MessagePosté le: Mer Déc 28, 2022 10:38 pm    Sujet du message: Répondre en citant
What about Dick's other question? Can you shoot at integrated artillery rather than its paired unit despite the LOS and Target Priority rules?
(In reality, I believe the mathematics of area fire means the artillery and integrated unit should both take all the hits. But it's only a game...)
Revenir en haut de page
Voir le profil de l'utilisateur Envoyer un message privé
Muz22
Frondeur


Inscrit le: 31 Mar 2023
Messages: 3
Localisation: Australia
MessagePosté le: Lun Nov 03, 2025 2:59 am    Sujet du message: Répondre en citant
In the para for Shooting Overhead on p59 it says integrated light artillery can shoot with no restriction ....
Does this relieve the integrated artillery from the Shooting Priorities?
Or does the integrated artillery have to continue to shoot at the same nearest target directly in front (etc, etc)?

I am assuming that the shooting priorities continue to apply, which may be why you don't see integrated artillery very much.
Revenir en haut de page
Voir le profil de l'utilisateur Envoyer un message privé
madaxeman
Magister Militum


Inscrit le: 01 Nov 2014
Messages: 1696
Localisation: Londres Centraal.
MessagePosté le: Lun Nov 03, 2025 8:04 am    Sujet du message: Répondre en citant
Muz22 a écrit:
In the para for Shooting Overhead on p59 it says integrated light artillery can shoot with no restriction ....
Does this relieve the integrated artillery from the Shooting Priorities?
Or does the integrated artillery have to continue to shoot at the same nearest target directly in front (etc, etc)?

I am assuming that the shooting priorities continue to apply, which may be why you don't see integrated artillery very much.


Yes they still have standard target priority.

They can move and shoot, so are in theory not that different to bowmen in their ability to wheel and aim at targets of choice - and being able to ignore enemy skirmishers (as artillery) also helps, but in reality an enemy can usually avoid presenting the with juicy targets 
_________________
www.madaxeman.com


Dernière édition par madaxeman le Mer Nov 05, 2025 1:37 pm; édité 1 fois
Revenir en haut de page
Voir le profil de l'utilisateur Envoyer un message privé Visiter le site web de l'utilisateur
Hazelbark
Magister Militum


Inscrit le: 12 Nov 2014
Messages: 1716
MessagePosté le: Lun Nov 03, 2025 3:23 pm    Sujet du message: Répondre en citant
Muz22 a écrit:

Or does the integrated artillery have to continue to shoot at the same nearest target directly in front (etc, etc)?

I am assuming that the shooting priorities continue to apply, which may be why you don't see integrated artillery very much.


As Tim said, normal apply.

There are only a couple armies that have them.
When people experiment with them they too often think of them as a 19th century battery tearing gashes in enemy ranks. Not so much.
They can provide a valuable edge.
Often they will inflict a hit on an enemy closing fast. Two hits can happen but rarer. This is mostly a 50/50 proposition until you have support fire or enemy is elite.
So the enemy comes in -1 off of factors.
Often you see them behind a full fat Roman included general.
I often find my german HI impetuous hitting at a 0 to 3 then. Elites on both sides. can be rough.
Cataphracts hit the general included legion (1+1-1) to (1+1+missile support)
So it makes a big difference but only at one point.
Elephants obviously get terrified of them.

The challenge for the LART user is you have now invested a LOT of points on a narrow frontage.

Mostly I find 1 helpful, 2 not so much.

There is also the Ming battery.
4 HI polearm with 4 LART behind. (rafa likes the HI as Mediocre). THere is another that does think with Medicore pike.

That puts out a tremendous fire volume on a narrow frontage. Then whatever closes is banged up and has to struggle through the infantry. But if it is flanked before it gets its front engaged well it is pretty quickly a dog's breakfast.
Revenir en haut de page
Voir le profil de l'utilisateur Envoyer un message privé
Mark G Fry
Légat


Inscrit le: 15 Juin 2017
Messages: 609
Localisation: Bristol, UK
MessagePosté le: Mer Nov 05, 2025 1:46 pm    Sujet du message: Répondre en citant
I try and think of them a bit like C17th Battalion guns, and the historical image of them being used (as carroballistae) on Trajan's column (which is probably the source for their inclusion in the army lists - I suspect) shows them as being mounted on carts positioned behind (& therefore mounted above) the Legionaries they are supporting (so shooting over the legionaries).
Ming Chinese and later Korean rocket batteries or small double or triple bowed, wheeled ballista, are depicted interspersed within the ranks of the infantry they are supporting, (so shooting from within the front rank effectively), but I suspect that as with battalion guns, they were withdrawn to safety behind the fighting/firing ranks as the enemy got near.

Their main disadvantages in ADLG are:

1. they can only ever move at 2UD max, whilst the HF they are supporting can move at 3UDs outside 4 UDs of the enemy [p.29]
2. they cannot be put into Ambush [p.77]
3. they cannot make Flank Marches [p.79]
4. they cannot make a 3rd March Move [p.33]
5. all opponents except LI and LH have a +1 bonus in melee against them [p.15]
6. they do not exert a ZOC (but are affected by enemy ZOCs) [p.37]
7. they cannot initiate melee or deliberately move into support [p.42]- but the units they are supporting can move into melee, or melee support, taking them with them, or dropping them off to move independently.

Their main advantages are:
a. they shoot over (from the front base edge) of the unit they are supporting [p.59]
b. they can shoot over friendly LI/LH as long as they are 1UD away from the shooter* and the target [p.59] {*I assume this is the front edge of the unit they are shooting over}
c. they can ignore and shoot through/over enemy LI/LF [p.59]
d. they reduce all targets (except LI and LH) to '0' protection [p.58] (but they do not get the +1 for shooting at mounted troops)
e. they ignore the protection provided by Pavices and Armour (but not Fortifications) [p.58]
f. they can, like all ART, be interpenetrated by friendly foot units - in any direction - with no penalty [p.39]
g. They can also change their facing by wheeling 90 degrees on the centre point of their front base edge, equivalent to 1.5UD of movement (so worth marking that on the base edge) [p.31]. Or, they can also wheel 90 degrees from a front corner like all other units.
NB: I am not sure if the wheeling from the centre of the front base edge actually makes much difference (TBF) - especially as they cannot initiate melee.

But as Dan states, their advantage against Cataphracts, Elephants, Hvy Chariots, Foot Knights, Hvy Knights and WWgs is obvious, and can be devastating Very Happy
_________________
'He could have lived a risk-free, moneyed life, but he preferred to whittle away his fortune on warfare.' Xenophon, The Anabasis
Revenir en haut de page
Voir le profil de l'utilisateur Envoyer un message privé
  
 Art De La Guerre Index du Forum > Rules question V4
Page 2 sur 3 Aller à la page Précédente  1, 2, 3  Suivante
Poster un nouveau sujet   Répondre au sujet Toutes les heures sont au format GMT

 
Sauter vers:  
Vous ne pouvez pas poster de nouveaux sujets dans ce forum
Vous ne pouvez pas répondre aux sujets dans ce forum
Vous ne pouvez pas éditer vos messages dans ce forum
Vous ne pouvez pas supprimer vos messages dans ce forum
Vous ne pouvez pas voter dans les sondages de ce forum