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Wheeling and the rear corner 'kick out'
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 Art De La Guerre Index du Forum > Rules question V4
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Andy Fyfe
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Inscrit le: 14 Fév 2024
Messages: 121
MessagePosté le: Mar Sep 23, 2025 9:03 am    Sujet du message: Wheeling and the rear corner 'kick out' Répondre en citant
Hi Guys,

Due to geometry when a unit wheels on its front corner the diagonally opposite corner will 'kick out' beyond the 40mm width of the unit base for a period of the wheel.

On p31 of the rules it states:

'Units can temporarily overlap adjacent friendly units during a wheel provided they do not end their move overlapping them.'

However, what about:

- Enemy units
- ZoCs
- The table edge
- Terrain

How are the above interactions played?

It seems odd to me because that is not how a unit of troops would move in real life but I know 'it's a game, toy soldiers etc!'.

Andy
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Three
Prétorien


Inscrit le: 20 Déc 2017
Messages: 222
MessagePosté le: Mar Sep 23, 2025 1:58 pm    Sujet du message: Répondre en citant
- Enemy units - no
- ZoCs - no
- The table edge - no
- Terrain - yes, assuming it is passable and any movement penalties for the troop type passing through it are applied.
My opinion, but since I've been informed that I don't understand geometry, who knows Confused
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Neep
Signifer


Inscrit le: 09 Jan 2023
Messages: 368
MessagePosté le: Mar Sep 23, 2025 2:15 pm    Sujet du message: Répondre en citant
There was some confusion whether official thinking was considering loosening the prohibition with enemy units, but it never really got fleshed out.
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Andy Fyfe
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Inscrit le: 14 Fév 2024
Messages: 121
MessagePosté le: Mar Sep 23, 2025 2:35 pm    Sujet du message: Répondre en citant
Three a écrit:
- Enemy units - no
- ZoCs - no
- The table edge - no
- Terrain - yes, assuming it is passable and any movement penalties for the troop type passing through it are applied.
My opinion, but since I've been informed that I don't understand geometry, who knows Confused


Cheers Gary.

As I said it all seems a bit odd as that is not how any unit would actually move.

In the game last night there was an elephant 1 UD in front of my unit.

The elephant turned 90 degrees, wheeled away and charge another unit.

That wheel would have put the opposite corner into my ZoC and therefore (officially) should not have been allowed.
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Three
Prétorien


Inscrit le: 20 Déc 2017
Messages: 222
MessagePosté le: Mar Sep 23, 2025 2:53 pm    Sujet du message: Répondre en citant
I tried to rationalise it that terrain, zocs and enemies are fixed, but friendly units aren't. The bases obviously can't be flexible, but they are a game mechanism and friendly units can shuffle themselves about and let other friends through.
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KevinD
Tribun


Inscrit le: 23 Aoû 2021
Messages: 711
Localisation: Texas
MessagePosté le: Mar Sep 23, 2025 7:18 pm    Sujet du message: Répondre en citant
I really dislike the rule that rear corners get ‘kicked out’ during wheeling. (I’m fine with this if this is how they end their move.) It introduced an unnecessary hinderance to playability and is historical absurd. This is simply not how units wheeled - look at how D&C is done or any historical manual which covered wheeling - it’s also not a way even untrained people naturally behave - it is entirely an artifact of the fact that we use rigid bases. We should just measure and adjudicate where the front edge is moving during wheeling.

I also think this is how most people actually play - for example do they allow units next to a water feature to wheel even though their rear outer corner gets wet or troops moving around the bend in a road to be treated as being on the road even if their rear outer corner leaves the road?
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Zoltan
Légat


Inscrit le: 18 Jan 2015
Messages: 521
Localisation: Wellington, New Zealand
MessagePosté le: Mer Sep 24, 2025 8:19 pm    Sujet du message: Répondre en citant
Generally I ignore the "kick-out" effect. So a unit that is flush with the table side edge can wheel inwards towards the table centre without fear of its arse falling off the edge of the world, or an idiotic opponent claiming that being so close to the side edge prevents the unit wheeling. As indicated by KevinD's military manuals comment, anyone who has spent time square bashing knows that the tail of a wheeling unit does NOT "kick-out". This concept is an artificiality of the figure base construct.
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Andy Fyfe
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Inscrit le: 14 Fév 2024
Messages: 121
MessagePosté le: Mer Sep 24, 2025 9:57 pm    Sujet du message: Répondre en citant
Zoltan a écrit:
Generally I ignore the "kick-out" effect. So a unit that is flush with the table side edge can wheel inwards towards the table centre without fear of its arse falling off the edge of the world, or an idiotic opponent claiming that being so close to the side edge prevents the unit wheeling. As indicated by KevinD's military manuals comment, anyone who has spent time square bashing knows that the tail of a wheeling unit does NOT "kick-out". This concept is an artificiality of the figure base construct.


I agree with the sentiment; however, how would it be ruled in a competition?

In terms of what the rules say (and perhaps don't say) it is not allowed.
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navigator
Auxiliaire


Inscrit le: 09 Sep 2018
Messages: 91
Localisation: robin hoods bay UK
MessagePosté le: Mer Oct 01, 2025 4:27 pm    Sujet du message: Répondre en citant
personally .. if someone wanted to turn an elephant 90 degrees and then wheel... id shoot them and rule against them! Dancing elephants, whatever next ! Personally id go with a common sense approach and let wheels happen through edge of table, terrain etc but maybe not enemy troops... page 11 on game etiquette has some neat solutions
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