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Art De La Guerre Index du Forum
Auteur Message
  Sujet: Army Design Philosopy
KevinD

Réponses: 7
Vus: 293

MessageForum: Army lists   Posté le: Lun Avr 01, 2024 6:00 pm   Sujet: Army Design Philosopy
If your other two commands have good commanders (Brilliant, Strategist) then a small command of about 4 under an included Ordinary can be relatively efficient. (I like 4 to ambush or FM or 5 so you’ ...
  Sujet: Expendable Levy
KevinD

Réponses: 18
Vus: 259

MessageForum: Rules question V4   Posté le: Dim Mar 24, 2024 6:48 pm   Sujet: Expendable Levy
Since I would pretty much always take 3-4 if allowed (and I hint 4 is the max ever allowed), I would conclude they are overpowered for their price. 3-4 points for a mobile obstacle with a ZOC that wil ...
  Sujet: Expendable Levy
KevinD

Réponses: 18
Vus: 259

MessageForum: Rules question V4   Posté le: Dim Mar 24, 2024 10:32 am   Sujet: Expendable Levy
The need for these rules could be eliminated if expendable levy could just be deemed not eligible to provide support.
  Sujet: Expendable Levy
KevinD

Réponses: 18
Vus: 259

MessageForum: Rules question V4   Posté le: Sam Mar 23, 2024 3:38 am   Sujet: Expendable Levy
Interesting questions.

I would have thought if they were already in contact with the enemy they could move and remain in contact with the same enemy.

A related question is if they can flank an e ...
  Sujet: Impetuous cavalry - in pursuit of evaders query
KevinD

Réponses: 16
Vus: 356

MessageForum: Rules question V4   Posté le: Jeu Mar 21, 2024 8:09 pm   Sujet: Impetuous cavalry - in pursuit of evaders query
Wouldn’t the last HC Impetuous stop in position to provide melee support to its neighbor who will be in combat?

No, the 3 conform with 1 fighting and 1 in support on each flank. It's the 4th unit ...
  Sujet: Impetuous cavalry - in pursuit of evaders query
KevinD

Réponses: 16
Vus: 356

MessageForum: Rules question V4   Posté le: Jeu Mar 21, 2024 2:51 pm   Sujet: Impetuous cavalry - in pursuit of evaders query
Wouldn’t the last HC Impetuous stop in position to provide melee support to its neighbor who will be in combat?
  Sujet: RULES VERSION 5
KevinD

Réponses: 10
Vus: 283

MessageForum: Rules question V4   Posté le: Mer Mar 20, 2024 11:48 am   Sujet: RULES VERSION 5
Steve’s points are generally sensible, but…

If there’s to be a 5th edition are there any changes to the actual rules? Have these been “destructively†playtested to make sure they are clea ...
  Sujet: Does Swordsmen 2HW count in terrain that penalises?
KevinD

Réponses: 1
Vus: 135

MessageForum: Rules question V4   Posté le: Lun Mar 04, 2024 10:23 pm   Sujet: Does Swordsmen 2HW count in terrain that penalises?
Yes.

The various types of swordsmen (Impact, 2HW, Polearm) do not suffer a penalty in terrain beyond the -1 for Rough and - 2 for Difficult.

This makes HI 2HW (especially if Elite or Armored) pr ...
  Sujet: Interpretation
KevinD

Réponses: 4
Vus: 167

MessageForum: Rules question V4   Posté le: Sam Mar 02, 2024 10:58 pm   Sujet: Interpretation
Yes, but you inflict 1 Cohesion loss on the LH.

You can’t interpenetrate if the interpenetrated panic the interpentrator.

You can’t interpenetrate those that cause you panic - so no LH throu ...
  Sujet: Decisive combats in terrain
KevinD

Réponses: 7
Vus: 321

MessageForum: Rules question V4   Posté le: Lun Fév 26, 2024 3:25 am   Sujet: Decisive combats in terrain
I agree with most of what you say, but draw a different conclusion: The hornet’s nest that consumes units turns out to be where the game is decided as units getting quickly chewed up there pushes ar ...
  Sujet: Small Slides
KevinD

Réponses: 2
Vus: 138

MessageForum: Rules question V4   Posté le: Lun Fév 26, 2024 12:01 am   Sujet: Small Slides
Can you make two partial slides (p. 30) whose sum total is no more than one UD? (For example slide left 1/2 UD to avoid an obstacle, move forward a bit and then slide right 1/2 an UD after you pass t ...
  Sujet: Decisive combats in terrain
KevinD

Réponses: 7
Vus: 321

MessageForum: Rules question V4   Posté le: Dim Fév 25, 2024 11:57 pm   Sujet: Decisive combats in terrain
Combats in terrain tend to be more decisive (resolve quicker or inflict more army cohesion points on the combatants) than combat in the open. This is because units fighting in terrain tend to have few ...
  Sujet: My first 10mm figures
KevinD

Réponses: 2
Vus: 120

MessageForum: Miniatures and painting   Posté le: Mar Fév 20, 2024 1:15 am   Sujet: My first 10mm figures
Nice.

Are the Crossbowmen and Archers going to be LI? Or will you use a pair of such bases for each LMI Bw or XB?
  Sujet: War Wagon rear in a zoc
KevinD

Réponses: 18
Vus: 430

MessageForum: Rules question V4   Posté le: Dim Fév 18, 2024 6:02 pm   Sujet: War Wagon rear in a zoc
I don’t think LI ZOC WWg. They only block their movement if the LI physically blocks the WWg’s move.

Further I sort of thought WWg were supposed to be closely supported by HI - such as Hussite ...
  Sujet: Basing LMI?
KevinD

Réponses: 7
Vus: 171

MessageForum: Miniatures and painting   Posté le: Dim Fév 18, 2024 5:52 pm   Sujet: Basing LMI?
Which troops are you talking about?

Archers and crossbowmen are generally based the same as any MI as their weapon and lack of shields makes them easy to tell apart.

Javelinmen are harder to di ...
 
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