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Scottish Open
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AlanCutner
Tribun


Inscrit le: 03 Nov 2014
Messages: 706
Localisation: Scotland
MessagePosté le: Mar Déc 31, 2019 1:40 am    Sujet du message: Scottish Open Répondre en citant
R&R for the Scottish Open on 11/12th January



Dernière édition par AlanCutner le Sam Jan 04, 2020 9:17 am; édité 1 fois
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AlanCutner
Tribun


Inscrit le: 03 Nov 2014
Messages: 706
Localisation: Scotland
MessagePosté le: Mar Déc 31, 2019 1:48 am    Sujet du message: Répondre en citant
And first round draw
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Snowhitsky
Prétorien


Inscrit le: 15 Juin 2015
Messages: 224
Localisation: Lancaster, UK
MessagePosté le: Dim Jan 12, 2020 10:02 pm    Sujet du message: Répondre en citant
And the winning list looks like this:

Medieval Scots

Command I
Competent General
1 Dismounted Knight, elite
4 Pikemen, mediocre
2 LI, bow
1 LMI, crossbow
1 HKN, impetuous, elite
1 light artillery

Command II
Competent General
1 Dismounted Knight
4 Pikemen, mediocre
2 LI, bow
1 LMI, crossbow
1 HKN, impetuous elite

Command III
Highland ally general, included
4 MI, swordsmen, bow

Fortified camp

24 units

Initiative 1

Deployment: the artillery goes in the centre with the two pikemen blocks on either side. The crossbowmen are on the outer flanks of the pikemen and the dismounted knights on the wings. The LI protect the pikemen from being shot at and the knights are in reserve behind the pikemen. The Highlanders are on whichever flank offers the best terrain to operate from, possibly in ambush.

Tactics: Shoot'em up then charge them with the two Scots commands. Same with the Highlanders but try to outflank too. Most opponents don't realize the army has a lot of shooters (7 shooting units and 4 LI) until they are in range so you can do a lot of softening up before you get in contact. The knights are your flank guards and are great MI deterrent. As they start behind the pikemen, they rarely get into combat but their mere presence in reserve is enough to condition your opponent's moves.

Julian
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hunterhope
Frondeur


Inscrit le: 03 Jan 2020
Messages: 6
MessagePosté le: Lun Fév 24, 2020 1:59 pm    Sujet du message: Répondre en citant
Snowhitsky a écrit:
And the winning list looks like this:

Medieval Scots

Command I
Competent General
1 Dismounted Knight, elite
4 Pikemen, mediocre
2 LI, bow
1 LMI, crossbow
1 HKN, impetuous, elite
1 light artillery

Command II
Competent General
1 Dismounted Knight
4 Pikemen, mediocre
2 LI, bow
1 LMI, crossbow
1 HKN, impetuous elite

Command III
Highland ally general, included
4 MI, swordsmen, bow

Fortified camp

24 units

Initiative 1

Deployment: the artillery goes in the centre with the two pikemen blocks on either side. The crossbowmen are on the outer flanks of the pikemen and the dismounted knights on the wings. The LI protect the pikemen from being shot at and the knights are in reserve behind the pikemen. The Highlanders are on whichever flank offers the best terrain to operate from, possibly in ambush.

Tactics: Shoot'em up then charge them with the two Scots commands. Same with the Highlanders but try to outflank too. Most opponents don't realize the army has a lot of shooters (7 shooting units and 4 LI) until they are in range so you can do a lot of softening up before you get in contact. The knights are your flank guards and are great MI deterrent. As they start behind the pikemen, they rarely get into combat but their mere presence in reserve is enough to condition your opponent's moves.

Julian


I must be doing something wrong - when I put this through the army builder it comes out at 203 APs. Do the 4 Highlanders with general included come out at 37APs or 34APs maybe?
Hunter
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Three
Vétéran


Inscrit le: 20 Déc 2017
Messages: 180
MessagePosté le: Lun Fév 24, 2020 2:18 pm    Sujet du message: Répondre en citant
If the general is Ordinary it's 34 points, 4 x 10 Highlanders is 40 points and an included Ordinary Ally general is -6, giving 34 as the total.
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hunterhope
Frondeur


Inscrit le: 03 Jan 2020
Messages: 6
MessagePosté le: Lun Fév 24, 2020 3:23 pm    Sujet du message: Répondre en citant
Three a écrit:
If the general is Ordinary it's 34 points, 4 x 10 Highlanders is 40 points and an included Ordinary Ally general is -6, giving 34 as the total.


Got it - thanks. Vs WOTR English on Thursday at the club!
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