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L9000
Archer
Inscrit le: 23 Avr 2015 Messages: 53
Localisation: Roma
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Posté le: Jeu Sep 13, 2018 2:38 pm Sujet du message: Road and Coastline |
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I have a simple rules question. If there is a Coastline present is it possible to have a road end at the coastline ? Or does it have to curve to exit another table edge? (assuming there is no village) |
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Commodore
Magister Militum
Inscrit le: 23 Aoû 2012 Messages: 1195
Localisation: London
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Posté le: Jeu Sep 13, 2018 3:48 pm Sujet du message: |
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no the road has to turn toward the table long edge _________________ "Damn the torpedoes, full speed ahead"
Cdr Farragut,Mobile 1864 |
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Karstjager
Barbare
Inscrit le: 17 Nov 2015 Messages: 22
Localisation: Trieste
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Posté le: Jeu Sep 13, 2018 6:46 pm Sujet du message: |
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Why has the road to turn toward the table long edge? _________________ Defende me Servabo Te |
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Hazelbark
Magister Militum
Inscrit le: 12 Nov 2014 Messages: 1537
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Posté le: Jeu Sep 13, 2018 9:24 pm Sujet du message: |
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Karstjager a écrit: | Why has the road to turn toward the table long edge? |
because by rules it can't end at the coastline. so it has to go somewhere. It could stop at a village IIRC. |
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Dickstick
Légat
Inscrit le: 17 Juil 2016 Messages: 680
Localisation: West Bromwich
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Posté le: Jeu Sep 13, 2018 10:11 pm Sujet du message: |
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P68
Road must link two table edges or table edge and village.
If you ask about the entirely 2 UD from long table edge and coast for camp placement you will get no answer.
Probably because no one thought of it when the 2 UD rule was added
A Nelsons blind eye?
As written one cannot pick a road if a coastal zone without a village is selected. _________________ Player 747 don't call me Jumbo |
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Ramses II
Magister Militum
Inscrit le: 17 Juil 2015 Messages: 1160
Localisation: London
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Posté le: Ven Sep 14, 2018 12:48 am Sujet du message: |
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Dickstick a écrit: | P68
Road must link two table edges or table edge and village.
If you ask about the entirely 2 UD from long table edge and coast for camp placement you will get no answer.
Probably because no one thought of it when the 2 UD rule was added
A Nelsons blind eye?
As written one cannot pick a road if a coastal zone without a village is selected. | I am not sure what you mean by "the 2UD rule", could you expand please.
As far as I am aware a road does not have to be straight, the only constraint is the length must not exceed 30UD. So there is nothing to prevent the road paralleling the coast, or from paralleling the long edge with a bend at the end to avoid the coastline. |
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Dickstick
Légat
Inscrit le: 17 Juil 2016 Messages: 680
Localisation: West Bromwich
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Posté le: Ven Sep 14, 2018 9:17 am Sujet du message: |
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P68
"The placement of the road is up to the player but if a road is placed along the table long edge it must be placed entirely 2 UD away from this table edge in order to allow placement of the camp. "
So to bend a road by / near a coastal zone takes its path into the deployment zone of the camp.
As a camp cannot be placed over a road as p69 this restricts the camps choice of placement.
Normally this is self inflicted but depending on how other terrain lands could be used by opponent to stop a camp hiding amongst terrain.
It's not a big issue but more of a niggle requiring umpire time again and again. _________________ Player 747 don't call me Jumbo |
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Hazelbark
Magister Militum
Inscrit le: 12 Nov 2014 Messages: 1537
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Posté le: Ven Sep 14, 2018 3:10 pm Sujet du message: |
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If a player is attempting to use a road to prevent the dpeloyment of an enemy camp then the player should be banned.
WRG introduced so much hate into gaming. |
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fdunadan
Tribun
Inscrit le: 12 Juin 2009 Messages: 978
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Posté le: Ven Sep 14, 2018 8:01 pm Sujet du message: |
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And road are not that large... event if the road is alongside the coastal zone, you can nevertheless put your camp 2 UD away and not adjacent to the coast
If the opponent try to place the road to prevent the placement of your camp, he must leave a 2 UD band with the long side of table, so still plenty of space for a camp. _________________ Audentes fortuna iuvat. |
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Dickstick
Légat
Inscrit le: 17 Juil 2016 Messages: 680
Localisation: West Bromwich
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Posté le: Dim Sep 16, 2018 8:49 pm Sujet du message: |
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So how far from the coast do you bend it into the camp deployment area.?
What is acceptable?
Rules say zero if one understands the meaning of the word "entirely ".
French I spoke to didn't _________________ Player 747 don't call me Jumbo |
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Ramses II
Magister Militum
Inscrit le: 17 Juil 2015 Messages: 1160
Localisation: London
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Posté le: Dim Sep 16, 2018 9:38 pm Sujet du message: |
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If we were to apply the "2 UD rule" strictly, that would prevent a player from laying a road that went from one long edge to the other, or indeed from using any part of a long edge, which I do not believe is the intent. That said, It is also clear the "2 UD rule" is intended to prevent players from using the road to restrict the deployment of a camp - so placing a straight road from a short edge that meets the long table edge at a shallow angle should be prohibited.
Perhaps we need to amend the "2 UD rule" to be Citation: | If a road is placed between the short edges it must be placed at least 2 UD away from the long table edge in order to permit the placement of a camp. Where a road ends on a long table edge it must be perpendicular to the edge for the last 2 UD |
Thoughts? |
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Hazelbark
Magister Militum
Inscrit le: 12 Nov 2014 Messages: 1537
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Posté le: Lun Sep 17, 2018 12:10 am Sujet du message: |
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I beleive that would legalistically solve a problem that mostly isn't a problem.
You are sort of saying a raod cannot be diagonal in the first two UD of the board fwiw.
I reallly don't think think this needs a rule. A statement of intent somehwere even forum maybe. |
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AlanCutner
Tribun
Inscrit le: 03 Nov 2014 Messages: 710
Localisation: Scotland
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Posté le: Lun Sep 17, 2018 3:39 pm Sujet du message: |
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Or just amend the rules to state a camp can be placed on a road - which would seem reasonable anyway. |
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