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Re-Rolls
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 Art De La Guerre Index du Forum > Rules question V4
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vexillia
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MessagePosté le: Ven Fév 13, 2026 10:31 am    Sujet du message: Re-Rolls Répondre en citant
I saw this elsewhere:

Citation:
I know this will go down like a cup of cold sick, but I have suggested you have the option of x amount of times a game you can call a review (much like in cricket) basically re-roll a dice. Obviously in bigger games the better generals get more of these and in smaller games you get 1 each. Be careful how you use it, but I feel it can make the difference between winning and losing.


This struck me is an interesting mechanism and possibly avoid that devastating 6-1 roll (if you rolled the 1!). ADLG has command points already, so it would be easy to convert these to re-rolls. It would add another challenging facet to the game.

Thoughts?
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Andy Fyfe
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MessagePosté le: Ven Fév 13, 2026 11:41 am    Sujet du message: Répondre en citant
vexillia a écrit:
I saw this elsewhere:

Citation:
I know this will go down like a cup of cold sick, but I have suggested you have the option of x amount of times a game you can call a review (much like in cricket) basically re-roll a dice. Obviously in bigger games the better generals get more of these and in smaller games you get 1 each. Be careful how you use it, but I feel it can make the difference between winning and losing.


This struck me is an interesting mechanism and possibly avoid that devastating 6-1 roll (if you rolled the 1!). ADLG has command points already, so it would be easy to convert these to re-rolls. It would add another challenging facet to the game.

Thoughts?


Some competitions (usually in continental Europe) allow a flat three re-rolls during the game.

I have not seen them used in the UK.

I'm not against re-rolls; giving commanders their command rating seems like a lot of re-rolls though.

The 'one per corp' or 'three per army' sounds about right.

You could also use it as a levelling mechanism for match ups where the ELOs are very different.

Andy
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vexillia
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MessagePosté le: Ven Fév 13, 2026 2:24 pm    Sujet du message: Répondre en citant
Andy Fyfe a écrit:
Some competitions (usually in continental Europe) allow a flat three re-rolls during the game.

The 'one per corp' or 'three per army' sounds about right.

As it turns out, just such a mechanism is laid out (in detail) on page 84 of the rules. It starts with a minimum of three but more could be used providing both parties agree. Just not adopted in the UK as you say.

Knew I'd seen this somewhere.
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KevinD
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MessagePosté le: Ven Fév 13, 2026 4:22 pm    Sujet du message: Répondre en citant
I really dislike the idea of rerolls. I think they distort some of the interactions and make powerful troops even more so as they can avoid the low odds result where they loose.
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Hazelbark
Magister Militum


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MessagePosté le: Sam Fév 14, 2026 3:06 am    Sujet du message: Répondre en citant
Andy Fyfe a écrit:


Some competitions (usually in continental Europe) allow a flat three re-rolls during the game.


They say it is an option if both players agree. I have never heard it done.
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Black Prince
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MessagePosté le: Sam Fév 14, 2026 5:56 am    Sujet du message: Répondre en citant
A rule set call Field of Glory used rerolls for elite troops, it sort of worked but it was surprisingly common in which one player rolled low and scored only a couple of hits and would have lost the combat then rerolled his misses to score all hits and win the combat.
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madaxeman
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MessagePosté le: Sam Fév 14, 2026 2:20 pm    Sujet du message: Répondre en citant
If both sides have (as pre the suggestion in the rules) the option to re-roll 3 die rolls each game, that’s going to even out over the course of most games anyway isn’t it ? 

The net effect would likely be to swap out half a dozen of the most destructive combat results in any one game for less destructive results

Basically all it’s going to achieve therefore is to slow the aggregate time take for a game-ending decision to be reached in the resolution of combats, and do so by a smidge across the duration of an entire game - and do so in a way that would be evenly distributed between the two players. 

Is that sort of juice really worth the squeeze ?
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MarkK
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MessagePosté le: Sam Fév 14, 2026 3:57 pm    Sujet du message: Répondre en citant
Until you give it a try I guess you wouldn't know. I guess the question is all things being even does the use of a single D6 add too much of an element of luck and randomness to the game and would being able to have three re-rolls mitigate this? Maybe luck is a good thing because it means a poorer player can beat a better player simply by rolling better?
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vexillia
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MessagePosté le: Dim Fév 15, 2026 9:02 am    Sujet du message: Répondre en citant
madaxeman a écrit:
Basically all it’s going to achieve therefore is to slow the aggregate time take for a game-ending decision to be reached in the resolution of combats, and do so by a smidge across the duration of an entire game - and do so in a way that would be evenly distributed between the two players.

At the macro level that's true, but timing is everything. Think of it as three chances to reverse "crucial" 6-1 dice rolls.

I can think of one 6-1 that saved an opponent when anything else would have won me the game. A re-roll would have offered me a great chance of speeding up the game. Doesn't happen every game of course.

madaxeman a écrit:
Is that sort of juice really worth the squeeze?

Won't know until it's been tried.
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madaxeman
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MessagePosté le: Dim Fév 15, 2026 4:17 pm    Sujet du message: Répondre en citant
vexillia a écrit:
I can think of one 6-1 that saved an opponent when anything else would have won me the game. A re-roll would have offered me a great chance of speeding up the game.


It would also have denied you the opportunity to tell that story for many years to come... which for many of us would be a lot, lot more important than the actual outcome of any given game Wink
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