| Auteur |
Message |
Sujet: Shape of Village on a Hill |
KevinD
Réponses: 6
Vus: 157
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Forum: Rules question V4 Posté le: Dim Oct 25, 2026 9:23 pm Sujet: Shape of Village on a Hill |
When this is chosen as a single terrain feature, is it:
1. Rectangular and both features full occupy
2. Irregularly shaped
3. The hill remains irregularly shaped and the village rectangular and ... |
Sujet: Charge Direction when all targets evade |
KevinD
Réponses: 2
Vus: 137
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Forum: Question sur la règle V4 Posté le: Mar Oct 13, 2026 6:31 am Sujet: Charge Direction when all targets evade |
You must follow the charge path you declared. Many players indicate this with a marker then the declare the charge.
A better rule (IMO) would be to allow charging units to (optionally) follow thei ... |
Sujet: Support, shooting and pursuit |
KevinD
Réponses: 4
Vus: 220
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Forum: Rules question V4 Posté le: Mar Oct 13, 2026 5:22 am Sujet: Support, shooting and pursuit |
Which unit is in support.
This can come up a variety of ways.
The DT has instructed the rule as follows:
The owning player chooses which unit is in support. This declaration lasts until an action c ... |
Sujet: Flanked on a hill |
KevinD
Réponses: 4
Vus: 194
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Forum: Rules question V4 Posté le: Mar Oct 13, 2026 5:17 am Sujet: Flanked on a hill |
So to clarify Dan,
0 (base) -1 (hit) +1 (up hill) = 0
And up hill is only determined by the unit and its man in adversary, whether the flank support unit is uphill of anyone doesn’t matter.
... |
Sujet: Support, shooting and pursuit |
KevinD
Réponses: 4
Vus: 220
|
Forum: Rules question V4 Posté le: Lun Oct 12, 2026 6:34 pm Sujet: Support, shooting and pursuit |
ABC facing up, X facing down. ABC are all in corner to corner contact.
AX
BC
The enemy has units that can shoot at A and B.
1. Can they do so? If they can only shoot at one of A or B due to ... |
Sujet: 15 mm Byzantine Mounted Commanders (Donnington "Origina |
KevinD
Réponses: 1
Vus: 354
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Forum: Miniatures and painting Posté le: Ven Sep 11, 2026 10:29 pm Sujet: 15 mm Byzantine Mounted Commanders (Donnington "Origina |
| I’m very impressed by these standards. They look good (and I think will stand out well on the table too) without looking like it requires decals or some absurd level of mastery of detail painting. I ... |
Sujet: Speed up play by always rolling CPs right to left. |
KevinD
Réponses: 16
Vus: 1437
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Forum: Rules question V4 Posté le: Mer Sep 09, 2026 8:54 pm Sujet: Speed up play by always rolling CPs right to left. |
| I think there is some semi-deliberate slow play for draws, but don’t think it’s a major cause for slow play. I think most slow play is caused by indecision and the desire to weigh options. Figurin ... |
Sujet: Speed up play by always rolling CPs right to left. |
KevinD
Réponses: 16
Vus: 1437
|
Forum: Rules question V4 Posté le: Jeu Aoû 27, 2026 9:21 pm Sujet: Speed up play by always rolling CPs right to left. |
| Not a question but a suggestion. One step that often delays the game is choosing which order to dice for commands. You often need to make sure you move troops in command A before moving command B. For ... |
Sujet: All initial targets evade vs continuing a charge (p 43) |
KevinD
Réponses: 1
Vus: 368
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Forum: Rules question V4 Posté le: Dim Aoû 16, 2026 11:15 pm Sujet: All initial targets evade vs continuing a charge (p 43) |
| Under the 6th item All initial targets evade (p 43), last bullet entering penalizing terrain is not listed. However under the 8th item Continuing a charge (p 43) says units stop if they would enter pe ... |
Sujet: Deployment and command range |
KevinD
Réponses: 16
Vus: 1753
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Forum: Rules question V4 Posté le: Lun Aoû 10, 2026 8:42 am Sujet: Deployment and command range |
Thanks, Dan.
How about if the command is split between two ambushes, #1 includes commander #2 includes some other troops. If #2 is discovered/placed on table can it trace command range from marker ... |
Sujet: Deployment and command range |
KevinD
Réponses: 16
Vus: 1753
|
Forum: Rules question V4 Posté le: Mer Aoû 05, 2026 10:17 pm Sujet: Deployment and command range |
| That’s for sending an order to move a group, not a unit. If you try to do something with a unit it of command range but part if a group not doing the action, then the unit is out of command range. D ... |
Sujet: Sliding in ZOC during charge |
KevinD
Réponses: 4
Vus: 528
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Forum: Rules question V4 Posté le: Mer Aoû 05, 2026 4:20 am Sujet: Sliding in ZOC during charge |
| I’m nott saying it is sliding out of the ZOC but within the ZOC that it will strike the target moving forward whereas it would not do so if it did not slide because the enemy front edge is off to th ... |
Sujet: Sliding in ZOC during charge |
KevinD
Réponses: 4
Vus: 528
|
Forum: Rules question V4 Posté le: Mar Aoû 04, 2026 10:21 pm Sujet: Sliding in ZOC during charge |
P 36, 2nd bullet says:
“If needed the unit can slide inside the ZOC to align and contact the most threatening enemy.�
Is this to be understood as an additional slide when, for example movin ... |
Sujet: When do you announce “deployment is complete�? |
KevinD
Réponses: 5
Vus: 498
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Forum: Rules question V4 Posté le: Lun Aoû 03, 2026 8:05 am Sujet: When do you announce “deployment is completeâ€�? |
It could also help the defender as they’d know if there was a flank march (or huge ambush) when they put out their 3rd command.
The misdirection as to ambush or FM might encourage attackers to a ... |
Sujet: When do you announce “deployment is complete�? |
KevinD
Réponses: 5
Vus: 498
|
Forum: Rules question V4 Posté le: Dim Aoû 02, 2026 10:45 pm Sujet: When do you announce “deployment is completeâ€�? |
The penultimate paragraph on p 78 starts “Once all units have been placed on the table, the player announces to their opponent that their deployment is complete.�
When exactly does this announc ... |
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