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  Sujet: Elephant artillery
Adrian Clarke

Réponses: 1
Vus: 267

MessageForum: Rules question V4   Posté le: Jeu Sep 16, 2021 11:02 am   Sujet: Elephant artillery
I’m dusting off my Khmer figures and see that the elephant mounted ballista are Elephant mediocre, as expected. But does the artillery fire as mediocre (as I have previously played WW bow mediocre) ...
  Sujet: Shooting over friendly units
Adrian Clarke

Réponses: 8
Vus: 4487

MessageForum: Rules questions V3   Posté le: Mer Sep 04, 2019 3:16 pm   Sujet: Shooting over friendly units
[quote="Hazelbark"]I do think Dave's initial instinct that this is not permitted is correct.

The Line of sight rules do not permit you to cross an obstacle and the front edge of the targe ...
  Sujet: Shooting over friendly units
Adrian Clarke

Réponses: 8
Vus: 4487

MessageForum: Rules questions V3   Posté le: Sam Aoû 24, 2019 1:27 pm   Sujet: Shooting over friendly units
Dave, you're a genius!

I see now that is theoretically possible for a column of three bow units fronted by an LI marching down a hill to shoot over the units in front at the front or back edge (acc ...
  Sujet: Shooting over friendly units
Adrian Clarke

Réponses: 8
Vus: 4487

MessageForum: Rules questions V3   Posté le: Ven Aoû 23, 2019 1:33 pm   Sujet: Shooting over friendly units
Devious?

Thank you Dave - I’m working on my deviousness in preparation for the LGT. I’m part of team SAD (Somerset, Avon and Dorset). See you there, I hope.

Adrian



ps. Colin’s ...
  Sujet: Shooting over friendly units
Adrian Clarke

Réponses: 8
Vus: 4487

MessageForum: Rules questions V3   Posté le: Jeu Aoû 22, 2019 7:29 am   Sujet: Shooting over friendly units
Hi people

Can't find this one anywhere on the forum, so to clarify...

"Units on higher ground can shoot over friends if the target is more than 1UD away from the friendly unit" (P49)
...
  Sujet: Buttocks of Death - Compulsory Pursuit blocked by friends.
Adrian Clarke

Réponses: 4
Vus: 2587

MessageForum: Rules questions V3   Posté le: Sam Aoû 03, 2019 1:06 pm   Sujet: Buttocks of Death - Compulsory Pursuit blocked by friends.
P 62 para 5 covers pursuing into contact. No-one can evade from a pursuit contact.

Ref the compulsory full 1UD pursuit for impetuous units, I presume they forgot to put in "unless a new enemy ...
  Sujet: Furiuos Charge and Armour
Adrian Clarke

Réponses: 13
Vus: 8348

MessageForum: Rules questions V3   Posté le: Jeu Juil 04, 2019 7:49 am   Sujet: Furiuos Charge and Armour
I was just about to ask this question as well. Spooky!

My angle on this was about an armoured furious charging unit fighting an armoured opponent whose armour effect is negated in the first bound ...
  Sujet: Villages with integral internal road?
Adrian Clarke

Réponses: 24
Vus: 14515

MessageForum: Rules questions V3   Posté le: Sam Mai 04, 2019 3:03 pm   Sujet: Villages with integral internal road?
The reason I started this thread is that I frequently place ambushes on roads in villages (and elsewhere). It is not a game winner, believe me.

Remember the road/village combo goes down before m ...
  Sujet: Villages with integral internal road?
Adrian Clarke

Réponses: 24
Vus: 14515

MessageForum: Rules questions V3   Posté le: Mer Mai 01, 2019 1:05 pm   Sujet: Villages with integral internal road?
I agree with Tim’s general points about game balance, but surely ambushes on roads are commonplace enough, whether or not a village is involved. They do indeed require a certain tactical response. ...
  Sujet: Villages with integral internal road?
Adrian Clarke

Réponses: 24
Vus: 14515

MessageForum: Rules questions V3   Posté le: Dim Avr 28, 2019 8:20 pm   Sujet: Villages with integral internal road?
Hi all

I notice from Tim Porter’s recent (and entertaining) report from the front line in Pamplona that there was an issue in one of his games about placing the road that comes with a village ter ...
  Sujet: Evading along a road
Adrian Clarke

Réponses: 1
Vus: 2359

MessageForum: Rules questions V3   Posté le: Lun Fév 25, 2019 2:55 pm   Sujet: Evading along a road
Hi all

Can't find this one answered anywhere, but it arose today in a game. My cavalry was placed on a road just forward of a village. The road behind them was straight for about 3MU's back into ...
  Sujet: Furious Charge
Adrian Clarke

Réponses: 9
Vus: 5616

MessageForum: Rules questions V3   Posté le: Dim Fév 17, 2019 11:39 am   Sujet: Furious Charge
We’ve always treated it as “current ability in this set of circumstancesâ€. Eg if you lose your ability to furious charge, along with other things you lose your ability to cancel opponent furiou ...
  Sujet: Moving columns along roads with a bend in them
Adrian Clarke

Réponses: 1
Vus: 2453

MessageForum: Rules questions V3   Posté le: Sam Fév 16, 2019 9:05 pm   Sujet: Moving columns along roads with a bend in them
Hi All

How is it usual to manage moving troops along a road with a bend in it? There is no terrain setup requirement to keep roads straight, but it seems clear that no provision is made in the rul ...
  Sujet: Fortification corners?
Adrian Clarke

Réponses: 4
Vus: 3741

MessageForum: Rules questions V3   Posté le: Mar Jan 08, 2019 4:40 pm   Sujet: Fortification corners?
Hi all

I've never seen it played under this ruleset, but is it acceptable to pay for fortifications to cover the flank as well as the front of any unit defending them? eg an artillery piece in a t ...
  Sujet: CP cost for Heavy Artillery pivoting?
Adrian Clarke

Réponses: 9
Vus: 5271

MessageForum: Rules questions V3   Posté le: Dim Oct 07, 2018 10:33 am   Sujet: CP cost for Heavy Artillery pivoting?
I see it now - many thanks

AC
 
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